
![]() |
I knife [shft-K] them into bite-sized
pieces. If you're not exact (and who is) then grab the snap tool [Shft-G]
and correct those corners. No polys with more than 4 sides? Great. Onward. |
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Hit the [tab] button. You now have a
sub-patched cylinder. If this is what you look like, you're in luck! Otherwise, turn on symmetry and "onward"! |
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Align the polys to taste. Work from
one view first, like the front. Remember, I've got my background image for reference. |

A self-made man!
So, you've got in touch with yourself using various graphic utensils. Great!
Slap that new-found knowledge up in the background projection of an appropriate
window [ctrl d].
I'll
start off with a cylinder primitive with 12 sides. I start with 3 segments,
but we'll be cutting more in almost immediately, so feel free to start off
with more if you find it faster.
Select the end polygons. They're both have more than 4 sides, so they won't
sub-patch.