
Preparation.
I like to add bold hatch marks to highlight the more prominent features. This
helps to get a quick grip on the contours while modeling. Save and open Lightwave’s
modeler.
The Task
at Hand...
is a head. And not one of those slick, young catwalk heads with nothing but
cheekbone to model. No, we’re diving headfirst in the deep-end. I found this
interesting profile in a magazine and painted a gestural of it in Photoshop.
As you can see, it offers all of those intimidating organic elements that you
might not look forward to if you haven’t modeled them before: flesh, veins and
wrinkles. After this tutorial, you’ll be modeling Cindy Crawford with wrinkles.
It’s that much fun.